No more lesson planning, now you can focus on helping
your students GRO their own way
Enhancing the Learning experience
Taking a HCD and Design thinking approach GRO has been designed in collaboration with students and teachers. GRO makes the learning experience enjoyable once again by minimising lesson planning, and by giving agency to students over their learning journey.
User Interviews
Empathy Mapping
Customer Journey Mapping
Personas
Prototyping
Testing
Branding
Motion
Empathy with teachers and students was crucial for defining problem statements and scope. User interviews and empathy mapping helped understand user needs and challenge my own assumptions
KILL YOUR DARLINGS
GET TO KNOW YOUR USER
Sometime it’s about quantity over quality. There are a million and one ways to skin a cat but you are not and so the same applies for designing a product. Doing rapid ideation and lo-fi prototyping helped to improve usability and reduce time in later stages.
TEST EARLY, TEST OFTEN
Conducting testing early and often helped improve usability of the product. Using thinking out loud testing, I was able to observe areas for improvement, and areas of success in the product
The GRO experience
Through user interviews, it became apparent that a simple and intuitive interface was essential to improve adoption and minimise the learning curve for students and teachers.