No more lesson planning, now you can focus on helping
your students GRO their own way

Enhancing the Learning experience 

Taking a HCD and Design thinking approach GRO has been designed in collaboration with students and teachers. GRO makes the learning experience enjoyable once again by minimising lesson planning, and by giving agency to students over their learning journey.

User Interviews

Empathy Mapping

Customer Journey Mapping

Personas

Prototyping

Testing

Branding

Motion

Empathy with teachers and students was crucial for defining problem statements and scope. User interviews and empathy mapping helped understand user needs and challenge my own assumptions

KILL YOUR DARLINGS

GET TO KNOW YOUR USER

Sometime it’s about quantity over quality. There are a million and one ways to skin a cat but you are not and so the same applies for designing a product. Doing rapid ideation and lo-fi prototyping helped to improve usability and reduce time in later stages.

TEST EARLY, TEST OFTEN

Conducting testing early and often helped improve usability of the product. Using thinking out loud testing, I was able to observe areas for improvement, and areas of success in the product

The GRO experience   

Through user interviews, it became apparent that a simple and intuitive interface was essential to improve adoption and minimise the learning curve for students and teachers.

Improving adoption through a restrained interface

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